![]() Spore’s exported DAE files are definitely not watertight, but they’re close the major submeshes (body, mouth, etc) seem to be reasonably close to manifold as-output, but the minor submeshes (details and decorations in Spore) are frequently nonmanifold in subtle ways. I found manifolding/watertightening them to be moderately tricky, involving a reasonably large amount of manual tweaking. Eric uses Blender to import and fix the Spore files and then prepare them for printing. ![]() I was pleasantly surprised when I met Eric Finley, who uploading his Spore models to Shapeways. ![]() So far, I’ve found Maya, Max and Blender users working on it – if you know of any others please let me know and I’ll add them to the list at the end of this post. On the Spore forums, several groups have jumped on this and are documenting their efforts to import the models into several 3D applications. Not only can you export the geometry of the creatures, but also their rigs and several texturemaps (diffuse, normal and specular maps). With the latest update (‘patch 5’, released last July) they added a cool feature: exporting your creatures to Collada files. In it, you take a species from the ‘cell’ to ‘space’ stage and at each stage you make decisions about its development ( more information on Wikipedia). Spore is the multi-genre massively single-player metaverse god game from Maxis, published by Electronic Arts.
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